0.0.1.3010 - Greater Online Stability
Sun Mar 24, 2024 9:04 pm
This update wraps up the progress and testing done this weekend with the online multiplayer. It greatly enhances overall stability and introduces a few other improvements.
Features Added
- Proper organization of the rooms in the online lobby, along with page navigation.
- You can now set the number of teams in both online and offline multiplayer.
- Support for 432Hz music modification vice 440Hz. This is a debug option.
Bugs Fixed
- Player names were replaced by their character's names online. Now, it shows their proper display name.
- Removed the "Trying to start the match..." message whenever a player joins or leaves a room in the lobby.
- Switched powerup items to a "use then notify" model, so that powerups aren't delayed by lag or dropped.
- Custom stage data online could get dropped in-transit, leading to crashes. This update greatly improves the recovery of lost data in transit, leading to higher chances of running custom stages online.
- Bots in online rooms now reflect their XP ranking in difficulty.
- NaN values causing lag in battle results.
Other Changes
- Reds don't smile when they're targets are dead.
- In the room creation screen, the default is now 8 players.
- General visual improvements.
- Removed Zombies and Key Hunt from online play until functionality is officially added.
Install Guide
See this post for the install guide.The next update will get us to a stable point and will be considered "Stable." More frequent updates will be called "Development/Nightly" where new features can be tested out, but there's more chance for bugs, errors, and potential loss of data.
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