x.3013-x.3020 Bugs
Sun Mar 31, 2024 6:54 pm
Release Notes
Here's a good place to post your bugs for us to log and fix them for the next versions.
At time of x.3020, we've logged these bugs:
Here's a good place to post your bugs for us to log and fix them for the next versions.
At time of x.3020, we've logged these bugs:
- When multiple transitions happen at once, screen transitions cancel out. This can result in not loading levels if selecting a character online, for instance. So, the player doesn't follow along with the room and it resets back into the Vote Room.
- Server-based bugs: Voting not tracking the actual votes placed in a room. Improper team placement when starting a teamed match. Non-matching settings when starting a room. Battle ending before its time in non-classic or Untimed matches. Rare but possible desyncing of scores. Phantom rooms with no players in them (fixed on the live version). Random disconnections and forced-leaving rooms. Rooms cycling quickly through different levels and such.
- Cosmetic: Pausing offline removes the background and leaves a grey screen.
- Cosmetic: Background 12 doesn't exist, and 13 is named The City. More backgrounds will be made that fills in the gap. Blank backgrounds will be properly named.
- Cosmetic: The background elements of the realms face the wrong way sometimes when scrolling.
- Cosmetic: The player panel when viewing the participants of a battle has more space at the bottom than it needs.
- Cosmetic: The Pinball eyes go wild sometimes when thrown with momentum.
- Purples still aren't properly synced online.
- Reds not crawling against walls like they used to in BBDeluxe. This is a problem with the engine. We'll have to sit down someday and tell it specifically how to approach and bounce against walls. Low priority.
- All bodies not properly contacting the walls. This is a problem with the engine. Collision scripts were verified using the same code as from BBDeluxe. We have to modify the script to actually allow players to contact the wall. This will markedly increase skills-based precision. Low priority.
- Lag spikes causing projection through walls. This is a problem with the engine's contact script.
- After a battle ends in spectator mode, enemies don't collide with players.
- Cosmetic: Some zombies aren't the normal green but are some cool-looking shadow color that's mixed with their normal colors. Low priority.
Re: x.3013-x.3020 Bugs
Thu Apr 04, 2024 9:54 pm
As of the upcoming version, the major spectator mode bugs and crashes are fixed. Some last touches are to fix the lack of updating the mode of play and team status in spectator mode.
The custom stage loading problem has been basically fixed and servers can run custom stages with virtually no issues except in extreme lag situations. The unfinished loading issue has also been fixed but we’ll need to keep an eye out because while erroring out is 98% patched up, there’s the 2% that’s still possible in the case the server sends bad data.
The camera teleportation glitch has been fixed and was a result of the updated engine. It also introduced a camera bug in the level editor for zooming.
The custom stage loading problem has been basically fixed and servers can run custom stages with virtually no issues except in extreme lag situations. The unfinished loading issue has also been fixed but we’ll need to keep an eye out because while erroring out is 98% patched up, there’s the 2% that’s still possible in the case the server sends bad data.
The camera teleportation glitch has been fixed and was a result of the updated engine. It also introduced a camera bug in the level editor for zooming.
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